#pragma once

#include "e2d/core/fui/components.h"
#include "e2d/core/Scene.h"


namespace e2d
{
	namespace fui {

		struct Renderer
		{
			std::shared_ptr<e2d::Scene>  m_Scene;

			void RenderPass(e2d::Entity* cameraObj);

			void RenderPassPickup(e2d::Entity* cameraViewEditObj);

		};

	}
};